ShaderArrayParameter Class Reference
 
 
 
ShaderArrayParameter Class Reference

#include <xsi_shaderarrayparameter.h>


Class Description

Represents an array parameter for a Shader.

An array parameter is a specialization of the ShaderParameter class which contains a set of ShaderParameter objects. These types of parameters are useful for supporting a dynamic number of instances of parameters. For example, the Volume Effects shader defines an array parameter of light references labeled scatter_lights_input that allows you to add any number of lights.

It can contain any number of sub-parameters, all of the same type. Its contents can be moved around, new parameters added and old ones removed.

These type of parameters can be defined using the ShaderArrayParamDef interface.

See also:
ArrayParameter, ShaderParameter
Since:
9.0 (2011)
Inheritance diagram for ShaderArrayParameter:
ShaderParameter Parameter SIObject CBase

List of all members.

Public Member Functions

  ShaderArrayParameter ()
  ~ShaderArrayParameter ()
  ShaderArrayParameter (const CRef &in_ref)
  ShaderArrayParameter (const ShaderArrayParameter &in_obj)
bool  IsA (siClassID in_ClassID) const
siClassID  GetClassID () const
ShaderArrayParameter operator= (const ShaderArrayParameter &in_obj)
ShaderArrayParameter operator= (const CRef &in_ref)
ShaderParameter  operator[] (LONG in_index)
LONG  GetCount () const
ShaderParameter  Add ()
CStatus  Remove (LONG in_lIndex)
CStatus  Remove (const ShaderParameter &in_parameter)
CStatus  Clear ()
CStatus  Move (LONG in_lIndex, LONG in_lUpDown)
CStatus  Move (const ShaderParameter &in_parameter, LONG in_lUpDown)

Constructor & Destructor Documentation

Constructs an ShaderArrayParameter object.

Destroys an ShaderArrayParameter object.

ShaderArrayParameter ( const CRef in_ref )

Constructs an ShaderArrayParameter object from a reference to another ShaderArrayParameter object.

Parameters:
in_ref A reference to a group.

Constructs a new ShaderArrayParameter object from an existing ShaderArrayParameter object.

Parameters:
in_obj An existing Group object to copy into this Group object.

Member Function Documentation

bool IsA ( siClassID  in_ClassID ) const [virtual]

Returns true if this object supports the functionality of a specified class. For example, an ShaderArrayParameter is a type of ShaderParameter, so an ShaderArrayParameter object supports ShaderParameter functionality.

Parameters:
in_ClassID Test if this object supports this class.
Returns:
True if this object supports the specified class, and false otherwise.

Reimplemented from ShaderParameter.

siClassID GetClassID ( ) const [virtual]

Returns the class ID for this object.

Returns:
The class ID.

Reimplemented from ShaderParameter.

ShaderArrayParameter& operator= ( const ShaderArrayParameter in_obj )

Assigns an ShaderArrayParameter object to an existing ShaderArrayParameter object.

Parameters:
in_obj An ShaderArrayParameter object to be copied into this object.
Returns:
The reinitialized ShaderArrayParameter object.
ShaderArrayParameter& operator= ( const CRef in_ref )

Assigns a CRef to this ShaderArrayParameter object. The ShaderArrayParameter object is cleared if the CRef is not a reference to an object that supports the ShaderArrayParameter class.

Parameters:
in_ref A reference to an object that supports the ShaderArrayParameter class.
Returns:
The reinitialized ShaderArrayParameter object.

Reimplemented from ShaderParameter.

ShaderParameter operator[] ( LONG  in_index )

Returns the parameter at a given index. If the index is out of bounds, this operator returns an empty, invalid ShaderParameter object.

Parameters:
in_index Integer index of the parameter to get.
Returns:
The parameter at the given index
Empty parameter if the index is out of bounds
LONG GetCount ( ) const

Returns the size of the array. If the array is empty or invalid, 0 is returned.

Returns:
The number of parameters in the array.
Since:
9.0 (2011)
ShaderParameter Add ( )

Appends a new parameter to this array. The type of the new parameter is determined by the definition of the array parameter. This corresponds to clicking the Add button for the shader array parameter section on the shader's property page.

Returns:
The new parameter. If the array is static, an invalid ShaderParameter object is returned.
See also:
ShaderArrayParamDef, ShaderArrayParameter::Remove
Since:
9.0 (2011)
CStatus Remove ( LONG  in_lIndex )

Removes the item from this array that matches the specified index. This corresponds to choosing Remove from an item's context menu in the UI.

Parameters:
in_lIndex The index of the parameter to remove.
Returns:
CStatus::OK if succeeded.
CStatus::Fail if the index is out of bounds.
See also:
ShaderArrayParameter::Add
Since:
9.0 (2011)
CStatus Remove ( const ShaderParameter in_parameter )

Removes the specified item from this array. This corresponds to choosing Remove from an item's context menu in the UI.

Parameters:
in_parameter ShaderParameter to remove.
Returns:
CStatus::OK if successful.
CStatus::Fail if the parameter is not a member of the array.
See also:
ShaderArrayParameter::Add
Since:
9.0 (2011)
CStatus Clear ( )

Removes all items from this array. This corresponds to clicking the Clear button for the shader array parameter section on the shader's property page.

Returns:
CStatus::OK if successful.
Since:
9.0 (2011)

Reimplemented from CBase.

CStatus Move ( LONG  in_lIndex,
LONG  in_lUpDown 
)

Moves a parameter up or down in the array relative to its current position. The new position of the parameter is calculated by adding in_lUpDown to the current index and clamping the result to the array boundaries (0 to ShaderArrayParameter::GetCount - 1).

Parameters:
in_lIndex The index of the parameter to move.
in_lUpDown Positive or negative amount to move the parameter.
Returns:
CStatus::OK if successful.
CStatus::Fail if the index is out of bounds.
Since:
9.0 (2011)
CStatus Move ( const ShaderParameter in_parameter,
LONG  in_lUpDown 
)

Moves a given parameter up or down in the array relative to its current position. The new position of the parameter is calculated by adding in_lUpDown to the current index and clamping the result to the array boundaries (0 to ShaderArrayParameter::GetCount - 1).

Parameters:
in_parameter The parameter to move.
in_lUpDown Positive or negative amount to move the parameter.
Returns:
CStatus::OK if successful.
CStatus::Fail if the given parameter is not a member of the array.
Since:
9.0 (2011)

The documentation for this class was generated from the following file: