Member List
 
 
 
ShaderArrayParameter Member List
This is the complete list of members for ShaderArrayParameter, including all inherited members.
Add()ShaderArrayParameter
AddCustomOp(const CString &in_type, const CRefArray &in_inputs=CRefArray(), const CString &in_name=L"", CStatus *io_pst=0)Parameter
AddExpression(CString &in_ExpressionDefinition)Parameter
AddFCurve(siFCurveType in_Type, FCurve &io_FCurve)Parameter
AddScriptedOp(const CString &in_code=L"", const CRefArray &in_inputs=CRefArray(), const CString &in_name=L"", const CString &in_language=L"", CStatus *io_pst=0)Parameter
AddScriptedOpFromFile(const CString &in_filename=L"", const CRefArray &in_inputs=CRefArray(), const CString &in_name=L"", const CString &in_language=L"", CStatus *io_pst=0)Parameter
CBase()CBase
Clear()ShaderArrayParameter
Connect(const CRef &in_source, CRef &io_prevSource)Parameter
ConnectFromFile(const CString &in_strName, CRef &io_prevSource, CRef &io_source)Parameter
ConnectFromFile(const CString &in_strName, const CString &in_strSourceName, CRef &io_prevSource, CRef &io_source)Parameter
ConnectFromPreset(const CString &in_strName, const CString &in_strFamily, CRef &io_prevSource, CRef &io_source)Parameter
ConnectFromPreset(const CString &in_strName, const CString &in_strFamily, const CString &in_strSourceName, CRef &io_prevSource, CRef &io_source)Parameter
ConnectFromProgID(const CString &in_strName, CRef &io_prevSource, CRef &io_source)Parameter
ConnectFromProgID(const CString &in_strName, const CString &in_strSourceName, CRef &io_prevSource, CRef &io_source)Parameter
Disconnect()Parameter
Disconnect(CRef &io_prevSource)Parameter
GetAnimatedParameters(siSourceType in_sourceType=siAnySource) const Parameter
GetApplication() const SIObject
GetCapabilities() const Parameter
GetCategories() const SIObject
GetClassID() const ShaderArrayParameter [virtual]
GetClassIDName() const CBase
GetCount() const ShaderArrayParameter
GetDataType() const ShaderParameter
GetDefault() const Parameter
GetDefinition() const ShaderParameter
GetDescription() const Parameter
GetFullName() const SIObject
GetHelp() const SIObject
GetInstanceValue(const CRef &in_obj, bool in_bindtobject=false) const Parameter
GetLockLevel()Parameter
GetLockType()Parameter
GetMarked() const Parameter
GetMax() const Parameter
GetMin() const Parameter
GetModel() const Parameter
GetName() const SIObject
GetNestedObjects() const SIObject
GetOrigin() const SIObject
GetOriginalValue(double in_time=DBL_MAX) const Parameter
GetOriginPath() const SIObject
GetOverridenObject() const Parameter
GetOverridingObject() const Parameter
GetParameter(const CString &in_scriptname) const Parameter
GetParameters() const Parameter
GetParameterValue(const CString &in_name, double in_time=DBL_MAX) const Parameter
GetParent() const SIObject
GetParent3DObject() const Parameter
GetRef() const CBase
GetScriptName() const Parameter
GetSource() const Parameter
GetSources() const Parameter
GetSuggestedMax() const Parameter
GetSuggestedMin() const Parameter
GetTags()Parameter
GetTargets() const ShaderParameter
GetType() const SIObject
GetUniqueName() const SIObject
GetValue(double in_time=DBL_MAX) const Parameter
GetValueType() const Parameter
HasInstanceValue() const Parameter
IsA(siClassID in_ClassID) const ShaderArrayParameter [virtual]
XSI::CBase::IsA(const CRef &in_ref) const CBase
IsAnimated(siSourceType in_sourceType=siAnySource) const Parameter
IsEqualTo(const CRef &in_ref) const SIObject
IsLocked()Parameter
IsSupportedInstanceValue(const CRef &in_obj, const CValue &in_val) const Parameter
IsValid() const CBase
Move(LONG in_lIndex, LONG in_lUpDown)ShaderArrayParameter
Move(const ShaderParameter &in_parameter, LONG in_lUpDown)ShaderArrayParameter
operator CRef &()CBase
operator!=(const CBase &in_obj) const CBase
operator=(const ShaderArrayParameter &in_obj)ShaderArrayParameter
operator=(const CRef &in_ref)ShaderArrayParameter
XSI::ShaderParameter::operator=(const ShaderParameter &in_obj)ShaderParameter
XSI::Parameter::operator=(const Parameter &in_obj)Parameter
XSI::SIObject::operator=(const SIObject &in_obj)SIObject
operator==(const CBase &in_obj) const CBase
operator[](LONG in_index)ShaderArrayParameter
Parameter()Parameter
Parameter(const CRef &in_ref)Parameter
Parameter(const Parameter &in_obj)Parameter
PutCapabilityFlag(siCapabilities in_flag, bool in_bEnable)Parameter
PutInstanceValue(const CRef &in_obj, const CValue &in_val, bool in_bindtovalidate=false)Parameter
PutMarked(bool in_bVal)Parameter
PutName(const CString &in_name)SIObject
PutParameterValue(const CString &in_scriptname, bool in_val, double in_time=DBL_MAX)Parameter
PutParameterValue(const CString &in_scriptname, double in_val, double in_time=DBL_MAX)Parameter
PutParameterValue(const CString &in_scriptname, float in_val, double in_time=DBL_MAX)Parameter
PutParameterValue(const CString &in_scriptname, short in_val, double in_time=DBL_MAX)Parameter
PutParameterValue(const CString &in_scriptname, LONG in_val, double in_time=DBL_MAX)Parameter
PutParameterValue(const CString &in_scriptname, LLONG in_val, double in_time=DBL_MAX)Parameter
PutParameterValue(const CString &in_scriptname, const CValue &in_val, double in_time=DBL_MAX)Parameter
PutParameterValue(const CString &in_scriptname, const CRef &in_val, double in_time=DBL_MAX)Parameter
PutParameterValue(const CString &in_scriptname, const CString &in_val, double in_time=DBL_MAX)Parameter
PutSource(const CRef &in_source)Parameter
PutTags(siTags in_eVal)Parameter
PutValue(const CValue &in_val, double in_time=DBL_MAX)Parameter
Remove(LONG in_lIndex)ShaderArrayParameter
Remove(const ShaderParameter &in_parameter)ShaderArrayParameter
ResetObject()CBase
SetLock(siLockLevel in_level=siLockLevelAll)Parameter
SetObject(const CRef &in_obj)CBase
ShaderArrayParameter()ShaderArrayParameter
ShaderArrayParameter(const CRef &in_ref)ShaderArrayParameter
ShaderArrayParameter(const ShaderArrayParameter &in_obj)ShaderArrayParameter
ShaderParameter()ShaderParameter
ShaderParameter(const CRef &in_ref)ShaderParameter
ShaderParameter(const ShaderParameter &in_obj)ShaderParameter
SIObject()SIObject
SIObject(const CRef &in_ref)SIObject
SIObject(const SIObject &in_obj)SIObject
UnSetLock(siLockLevel in_level=siLockLevelAll, const CString &in_password=CString())Parameter
~CBase()CBase [virtual]
~Parameter()Parameter
~ShaderArrayParameter()ShaderArrayParameter
~ShaderParameter()ShaderParameter
~SIObject()SIObject