This reference page is linked to from the following overview topics: Softimage 2014.
#include <xsi_iceattributedataarray2D.h>
This class is a specialization of CICEAttributeDataArray2D which allows access to the ICEAttribute data as a 2D array of type siICENodeDataString. CICEAttributeDataArray2DString objects are read-only and can be filled with the methods supplied with the ICEAttribute class.
using namespace XSI; Application app; X3DObject x3dObj = app.GetSelection().GetItem(0); ICEAttribute attr = x3dObj.GetActivePrimitive().GetGeometry().GetICEAttributeFromName( L"MyStringData2DAttribute" ); // Log the string and number of characters. CICEAttributeDataArray2DString stringData2D; attr.GetDataArray2D( stringData2D ); for( ULONG i=0; i<stringData2D.GetCount( ); i++ ) { CICEAttributeDataArrayString stringData; stringData2D.GetSubArray( i, stringData ); for( ULONG j=0; j<stringData.GetCount( ); j++ ) { ULONG nCount; const CICEAttributeDataArrayString::TData* pStr; stringData.GetData( j, &pStr, nCount ); app.LogMessage( CString( pStr, nCount ) + L":" + CString( nCount ) ); } }
Public Member Functions |
|
CICEAttributeDataArray2DString () | |
~CICEAttributeDataArray2DString () | |
CStatus | GetSubArray (ULONG in_index, CBaseICEAttributeDataArray &out_dataArray) const |
CStatus | ResizeSubArray (ULONG in_index, ULONG in_size, CBaseICEAttributeDataArray &out_dataArray) |
CStatus | SetSubArray (ULONG in_index, const wchar_t **in_ppData, ULONG in_count) |
CICEAttributeDataArray2DString | ( | ) | [inline] |
Constructor.
~CICEAttributeDataArray2DString | ( | ) | [inline] |
Destructor.
CStatus GetSubArray | ( | ULONG | in_index, |
CBaseICEAttributeDataArray & | out_dataArray | ||
) | const [inline] |
Returns the sub-array containing the string data at a given index.
in_index | Index in the array. The index must be smaller than the number of elements in the array, otherwise the result is unpredictable. |
out_dataArray | A read-only reference to a
CICEAttributeDataArrayString object. |
in_index
or
out_dataArray
is invalid.CStatus ResizeSubArray | ( | ULONG | in_index, |
ULONG | in_size, | ||
CBaseICEAttributeDataArray & | out_dataArray | ||
) | [inline] |
Changes the size of the sub-array at a given index and returns a new array pointing to the resized sub-array. This is only supported for writable attributes and not available for built-in attributes.
in_index | Index in the array. The index must be smaller than the number
of elements in the array, otherwise the result is unpredictable. If
this DataArray2D is an array chunk, in_index is
relative to the chunk offset. |
out_dataArray | A reference to a CICEAttributeDataArray<T>
object at a specific index. |
in_size | The size of the array. |
in_index
or
out_dataArray
is invalid.CStatus SetSubArray | ( | ULONG | in_index, |
const wchar_t ** | in_ppData, | ||
ULONG | in_count | ||
) |
Set the sub-array at a given index This is only supported for writable attributes and not available for built-in attributes.
in_index | Index in the array. The index must be smaller than the number
of elements in the array, otherwise the result is unpredictable. If
this DataArray2D is an array chunk, in_index is
relative to the chunk offset. |
in_array | array containing the input strings, all strings in the array must be NULL-terminated |
in_index
,
in_ppData
or in_count
is invalid.// Template class to log the values in a CICEAttributeDataArray2D template < class T > class CICEAttributeData2DLogger { public: static void Log( ICEAttribute& attr ) { CICEAttributeDataArray2D< T > data2D; attr.GetDataArray2D( data2D ); Application xsi; for( ULONG i=0; i<data2D.GetCount( ); i++ ) { CICEAttributeDataArray< T > data; data2D.GetSubArray( i, data ); for( ULONG j=0; j<data.GetCount( ); j++ ) { xsi.LogMessage( CString( data[ j ] ) ); } } } }; // Template specilization to log the values in a CICEAttributeDataArray2DString template < > class CICEAttributeData2DLogger< XSI::CString > { public: static void Log( ICEAttribute& attr ) { CICEAttributeDataArray2DString data2D; attr.GetDataArray2D( data2D ); Application xsi; for( ULONG i=0; i<data2D.GetCount( ); i++ ) { CICEAttributeDataArrayString data; data2D.GetSubArray( i, data ); for( ULONG j=0; j<data.GetCount( ); j++ ) { xsi.LogMessage( data[ j ] ); } } } }; Application xsi; Model root = xsi.GetActiveSceneRoot(); X3DObject cone( CreatePrim( L"cone", L"MeshSurface", L"", L"") ); { ICEAttribute attr = cone.GetActivePrimitive().GetGeometry().AddICEAttribute( "DataArray2DString", XSI::siICENodeDataString, XSI::siICENodeStructureArray, XSI::siICENodeContextComponent0D ); CString l_connSet(L"cone"); ApplyOp( L"ICETree", l_connSet, siConstructionModeModeling ); AddICECompoundNode("Set Data", "cone.polymsh.ICETree"); AddICENode("$XSI_DSPRESETS\\ICENodes\\GetDataNode.Preset", "cone.polymsh.ICETree"); SetValue("cone.polymsh.ICETree.SceneReferenceNode.reference", "self.DataArray2DString"); SetValue("cone.polymsh.ICETree.Set_Data.Reference", "self.foo"); ConnectICENodes("cone.polymsh.ICETree.Set_Data.Value", "cone.polymsh.ICETree.SceneReferenceNode.value"); ConnectICENodes("cone.polymsh.ICETree.port1", "cone.polymsh.ICETree.Set_Data.Execute"); DisplayPortValues("cone.polymsh.ICETree.Set_Data.Value", true, 0, true, "", 0, 0, 0, 1, false, true, 0.62, 1, 0.62, 1, false, 0, 10000, 1, false, false, 0, 10, false, true, false, 100); CICEAttributeDataArray2DString data; attr.GetDataArray2D( data ); CICEAttributeData2DLogger<CString>::Log( attr ); ULONG l_nbElem = attr.GetElementCount(); typedef const wchar_t* RawWStringType; typedef const wchar_t** RawWStringArray; { RawWStringType sub0[2] = {L"even", L"EVEN"}; RawWStringType sub1[2] = {L"odd", L"ODD"}; for (ULONG i=l_nbElem; i>0; i--) { data.SetSubArray(i-1, (i-1)%2==0 ? sub0 : sub1, 2); } CICEAttributeData2DLogger<CString>::Log( attr ); } { RawWStringType sub3[3] = {L"three", L"THREE", L"thrEE"}; RawWStringType sub4[4] = {L"four", L"Four", L"FouR", L"FOUR"}; RawWStringType sub5[5] = {L"FIVE", L"FivE", L"fIVe", L"Five", L"five"}; CICEAttributeDataArray2DString dataChunk; attr.GetDataArray2DChunk(3, 3, dataChunk); dataChunk.SetSubArray(0, sub3, 3); dataChunk.SetSubArray(1, sub4, 4); dataChunk.SetSubArray(2, sub5, 5); } }