Attribute Name |
Description |
Supports |
selectedsamples |
Returns a string representation of the currently selected
sampled points of the first projection in the Texture Editor.
Warning: Since the multi-UV projections, this attribute is now
obsolete.
Possible Values:
|
Description:
|
<string> |
List of currently selected sampled points of the first
projection. |
|
View.GetAttributeValue
only. |
currentprojectionname |
Returns the name of the first projection in the Texture
Editor.
Warning: Since the multi-UV projections, this attribute is now
obsolete.
Possible Values:
|
Description:
|
<string> |
The first projection name. |
|
View.GetAttributeValue
only. |
allprojectionnames |
Returns all active projection names.
Possible Values:
|
Description:
|
<list of elements> |
A comma-delimited list of active projection names. |
|
View.GetAttributeValue
only. |
all3dobjectnames |
Returns all matching 3D object names (see allprojectionnames).
Possible Values:
|
Description:
|
<list of elements> |
A comma-delimited list of matching 3D object names. |
|
View.GetAttributeValue
only. |
pivotu |
Returns the u component of the current pivot if set. If not
set, returns the u component of the center of selection.
Possible Values:
|
Description:
|
<double> |
The U coordinate of the pivot. |
|
View.GetAttributeValue
only. |
pivotv |
Returns the v component of the current pivot if set. If not
set, returns the v component of the center of selection.
Possible Values:
|
Description:
|
<double> |
The V coordinate of the pivot. |
|
View.GetAttributeValue
only. |
selectedsamplespoints |
Returns the currently selected samples (in all projections).
Possible Values:
|
Description:
|
<list of elements> |
A semicolon-delimited list of currently selected samples. |
|
View.GetAttributeValue
only. |
selectedprojections |
Returns the names of the UV Props (projections) that are part
of the selection.
Possible Values:
|
Description:
|
<list of elements> |
A semicolon-delimited list of names of the UV Props
(projections) that are part of the selection. |
|
View.GetAttributeValue
only. |
checkerboard |
Enables/Disables the checkerboard mode.
Possible Values:
|
Description:
|
'false' |
(Default) Disables the checkerboard mode. |
'true' |
Enables the checkerboard mode. |
|
View.GetAttributeValue
and View.SetAttributeValue. |
frameselection |
Frames the selected components in the Texture Editor view.
Possible Values:
|
Description:
|
<any value> |
This value is ignored. |
|
View.SetAttributeValue
only. |
frameall |
Frames all the vertices in the Texture Editor view.
Possible Values:
|
Description:
|
<any value> |
This value is ignored. |
|
View.SetAttributeValue
only. |
frameimage |
Frames the image in the Texture Editor view.
Possible Values:
|
Description:
|
<any value> |
This value is ignored. |
|
View.SetAttributeValue
only. |
showselected |
Show the selected components in the Texture Editor view.
Possible Values:
|
Description:
|
<any value> |
This value is ignored. |
|
View.SetAttributeValue
only. |
hideselected |
Hide the selected components in the Texture Editor view.
Possible Values:
|
Description:
|
<any value> |
This value is ignored. |
|
View.SetAttributeValue
only. |
showall |
Show all the components in the Texture Editor view.
Possible Values:
|
Description:
|
<any value> |
This value is ignored. |
|
View.SetAttributeValue
only. |
maxdisplayresolution |
Sets/Gets the maximum display resolution of the image in the
Texture Editor view.
Possible Values:
|
Description:
|
'64' |
Set maximum display resolution to 64 x 64. |
'128' |
Set maximum display resolution to 128 x 128. |
'256' |
(Default) Set maximum display resolution to 256 x 256. |
'512' |
Set maximum display resolution to 512 x 512. |
'1024' |
Set maximum display resolution to 1024 x 1024. |
'max' |
Set maximum display resolution to the maximum supported by the
hardware. |
|
View.GetAttributeValue
and View.SetAttributeValue. |
interpolateimage |
Enables/Disables the interpolation of the image.
Possible Values:
|
Description:
|
'false' |
(Default) Disables the interpolation of the image. |
'true' |
Enables the interpolation of the image. |
|
View.GetAttributeValue
and View.SetAttributeValue. |
dimimage |
Enables/Disables the dimming of the image.
Possible Values:
|
Description:
|
'false' |
(Default) Disables the dimming of the image. |
'true' |
Enables the dimming of the image. |
|
View.GetAttributeValue
and View.SetAttributeValue. |
overlaps |
Enables/Disables the highlighting of overlaps in the Texture
Editor view.
Possible Values:
|
Description:
|
'false' |
(Default) Disables the highlight of overlaps. |
'true' |
Enables the highlight of overlaps. |
|
View.GetAttributeValue
and View.SetAttributeValue. |
oddoverlaps |
Enables/Disables the highlighting of odd overlaps in the
Texture Editor view.
Possible Values:
|
Description:
|
'false' |
(Default) Disables the highlight of odd overlaps. |
'true' |
Enables the highlight of odd overlaps. |
|
View.GetAttributeValue
and View.SetAttributeValue. |
coverage |
Enables/Disables the display of the coverage in the Texture
Editor view.
Possible Values:
|
Description:
|
'false' |
(Default) Disables the display of the coverage. |
'true' |
Enables the display of the coverage. |
|
View.GetAttributeValue
and View.SetAttributeValue. |
connectivity |
Enables/Disables the display of the connectivity in the Texture
Editor view.
Possible Values:
|
Description:
|
'false' |
(Default) Disables the display of the connectivity. |
'true' |
Enables the display of the connectivity. |
|
View.GetAttributeValue
and View.SetAttributeValue. |
statusbar |
Enables/Disables the display of the statusbar in the Texture
Editor view.
Possible Values:
|
Description:
|
'false' |
(Default) Disables the display of the statusbar. |
'true' |
Enables the display of the statusbar. |
|
View.GetAttributeValue
and View.SetAttributeValue. |
clip |
Sets/Gets the image clip in the Texture Editor view.
|
View.GetAttributeValue
and View.SetAttributeValue. |
projection |
Sets/Gets the UV projection in the Texture Editor view. For
example:
// Set the UVs to be proj1 and proj2
myView.SetAttributeValue("projection", "cylinder.polymsh.cls.Texture_Coordinates_AUTO.proj1,cylinder.polymsh.cls.Texture_Coordinates_AUTO.proj2");
|
Possible Values:
|
Description:
|
<list of uv projections> |
A comma-delimited list of UV projections. To set the UV
projection to be non-editable, append ":nonedit" behind the UV
projection. e.g.:
"cylinder.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection:nonedit". |
|
View.GetAttributeValue
and View.SetAttributeValue. |
lock |
Controls the lock selection state button in the toolbar.
Possible Values:
|
Description:
|
'true' |
Locks the selection in the Texture Editor. |
'false' |
Unlocks the selection in the Texture Editor. This means that
the Texture Editor display will change when the selection
changes. |
|
View.GetAttributeValue
and View.SetAttributeValue. |