v5.0
Sets up a displacement on a collection of objects using a source
image.
A displacement map is a scalar map that displaces a surface at each
point in the direction of the object's normal: the geometry is
distorted according to the map during the rendering process. Unlike
regular bump mapping that 'fakes' the look of real texture, the
edges are visibly raised and can cast shadows that follow the
displacement effect. Displacement affects the geometry of the
object during the rendering process.
SetupDisplacement( [InputObjs], FileName, [DisplDepth], [FlipVert], [DisplViewDep], [DisplSubDLevel] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of objects
Default Value: Current selection |
FileName | String | Name of the image file to import |
DisplDepth | Float | Depth Factor (final range will be [-factor/2,+factor/2]
Default Value: 0.5 |
FlipVert | Boolean | Flip the input image vertically
Default Value: true |
DisplViewDep | Boolean | Do the fine displacement view-dependent
Default Value: true |
DisplSubDLevel | Integer | Subdivision Level
Default Value: 1 |