v7.0
Moves a scene item (such as object, model group or cluster) to a
different position in its parent's list of children. You can move
the input object directly to the first or last position, or you can
pick a specific point by designating a sibling as a reference
object and indicating whether the input object should be moved
before or after the reference object in the list.
A sibling is another scene item on the same hierarchical level: an
immediate child of the input object's parent.
ReorderSceneItem( Parent, InputObj, MoveAction, [Marker] ); |
Parameter | Type | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Parent | String | Specifies the parent item under which you are modifying the position of a child item. | ||||||||||
InputObj | String | Specifies the scene item to be reordered. | ||||||||||
MoveAction | Integer | Specifies where the scene item will be moved: first child,
before/after the reference item, or last child.
Default Value: 0
|
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Marker | String | Specifies the marker item. This parameter is ignored if MoveAction=0 or 3. |
// // This JScript example creates several objects and then changes // their child order using several of the ReorderSceneItem options. // NewScene(null, false); GetPrim("Null"); NullMarker = GetPrim("Null"); GetPrim("Null"); GetPrim("Null"); NullToMove = GetPrim("Null"); // If you open the Explorer and change the "General Sort" option to "None (creation)" // you'll see that we have null, null1, null2, null3, null4. // Move "null4" after "null1". ReorderSceneItem("Scene_Root", NullToMove, 2, NullMarker); // Now make "null4" the first child. ReorderSceneItem("Scene_Root", NullToMove, 0); |