v5.0
Moves an operator up, down, or to the top of the specified object's operator stack.
MoveOperator( Object, OperatorToMove, MoveAction, [OperatorReference], [MoveDirection] ); |
| Parameter | Type | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Object | String | Specifies the object to be modified | ||||||||
| OperatorToMove | String | Specifies the operator to be moved | ||||||||
| MoveAction | Integer | Specifies where the operator will be moved: on top, or
before/after the reference operator. Note: Operators writing to the object cannot be moved on top (top is read only). Default Value: 0
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| OperatorReference | String | Specifies the reference operator. This parameter is ignored if MoveTargetType=0. | ||||||||
| MoveDirection | Integer | Specifies which direction the operator is allowed to move: up,
down, or in any direction within the object's operator stack.
Default Value: 0
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/*
This JScript example creates several operators and then moves
them in the stack using the several options of MoveOperator.
*/
NewScene(null, null);
Sphere = CreatePrim("Sphere", "MeshSurface", null, null);
//Generate a subdivided sphere from this one
MeshSubdivideWithCenter(null, "sphere", null, siPersistentOperation, siKeepGenOpInputs);
GeneratorOp = GetValue("polymsh.polymsh.MeshSubdivideWithCenter");
//Create a twist operator in modeling construction mode
TwistOp = ApplyOp("Twist", Sphere, 3, siPersistentOperation, null, 0);
//Create a bend operator in animation construction mode
BendOp = ApplyOp("Bend", Sphere, 3, siPersistentOperation, null, 2);
SpherePrim = Sphere.ActivePrimitive;
//Move the twist operator after the bend operator.
//If we restrict the movement to "downward" only, it will do nothing,
//since the bendop is over the twistop in the stack:
MoveOperator(SpherePrim, TwistOp, 2 /*after*/, BendOp, 2/*downward only*/);
//If we restrict the movement to "upward", however, it is fine:
MoveOperator(SpherePrim, TwistOp, 2 /*after*/, BendOp, 1/*upward only*/);
//Move the generator at the top of the stack, so the
//generated object inherits from deforms that are in the
//animation region of the input sphere:
MoveOperator(SpherePrim, GeneratorOp, 0 /*on top*/, "", 0/*any direction*/);
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