v2.0
Opens the animation editor with the animation view (right-hand side) set to the input view. The animation tree (left-hand side) shows the input object(s) with the input parameters already selected.
OpenAnimationEditor( [AnimationView], [InputObjs] ); |
| Parameter | Type | Description | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AnimationView | String | Which animation view to show in the animation editor (for
example "FCurve Editor").
Default Value: None - the Animation Editor itself will determine which animation view to show
|
||||||||||
| InputObjs | String | List of animatable
parameters (for example "cone*/.kine.local.pos").
Default Value: Currently marked parameters |
'
' This example demonstrates how to open the default animation view with
' the OpenAnimationEditor command.
'
NewScene , false
' Create an object and set a key on it
set oAnimObj = CreatePrim( "Cone", "MeshSurface" )
Translate oAnimObj, -7.92963227268228, 5.31226706028277, -0.531226706028277, _
siRelative, siView, siObj, siXYZ
SaveKey oAnimObj & "/.kine.local.pos", 1
' Open the Animation Editor with the default animation view (in this case, the FCurve Editor)
OpenAnimationEditor
|
/*
This example demonstrates how to open the Standalone DopeSheet with the
OpenAnimationEditor command and automatically select the position fcurves.
*/
NewScene( null, false );
// Create an object and set a key on it
var oAnimObj = CreatePrim( "Cone", "MeshSurface" );
Translate( oAnimObj, -7.92963227268228, 5.31226706028277, -0.531226706028277,
siRelative, siView, siObj, siXYZ );
SaveKey( oAnimObj + "/.kine.local.pos", 1 );
// Open the Animation Editor with the Dopesheet as the animation view and
// automatically select the position fcurves
OpenAnimationEditor( "Standalone DopeSheet", oAnimObj + "/.kine.local.pos" );
|