v6.02
Imports an FBX file. You can customize what information to
import by running any of the FBXImport* commands before running
this command. The available FBXImport* commands are listed in the
See Also section on this page. To set options that don't have
assciated FBXExport* command you can use FBXImport "option" to
create the import options property page and use SetValue to modify
it.
Note: The FBXImport* commands are the scripting equivalent of
setting the same values for importing FBX files through the UI (FBX
Importer dialog) with the exception of the FBXImportNamespaceReplacement
command.
oBoolean = FBXImport( FilePathName, [TakeNb] ); |
Boolean value indicating whether command succeeded or failed.
Parameter | Type | Description |
---|---|---|
FilePathName | String | Full path and filename of FBX file to import.
Default Value: If not specified, a file browser pops up to pick the file to import. |
TakeNb | Long | Number of the take to be imported. Specifying TakeID "0" is the
equivalent of specifying No Animation - it loads the last take in
the file. Any number greater than or equal to the number of takes
in the file does not load the animation.
Default Value: -1 |
/* This example demonstrates how to import a specific animation take from an FBX file. */ var fbxfile = "C:\\temp\\testing.fbx"; var fso = new ActiveXObject( "Scripting.FileSystemObject" ); if ( fso.FileExists(fbxfile) ) { // First make sure the FBX Import settings are set to take animation FBXImportAnimation( true ); // Then specify take 1 while importing FBXImport( fbxfile, 1 ); } else { Application.LogMessage( "Couldn't find " + fbxfile, siWarning ); } |
' ' This example demonstrates how to import an FBX file without ' cameras or lights ' dim fbxfile fbxfile = "C:\temp\testing.fbx" set fso = CreateObject( "Scripting.FileSystemObject" ) if fso.FileExists(fbxfile) then ' First make sure the FBX Import settings are set to skip cameras & lights FBXImportCameras False FBXImportLights False ' Now do the import FBXImport fbxfile else Application.LogMessage "Couldn't find " & fbxfile, siWarning end if |
FBXExport FBXImportAnimation FBXImportCameras FBXImportForceNormEnvelope FBXImportHardEdges FBXImportKeepXSIEffectors FBXImportLights FBXImportMode FBXImportNamespaceReplacement FBXImportProtectExprDrivenFC FBXImportSetEnvelopes FBXImportSkeletonsAsNulls FBXImportUnit FBXImportAutomaticUnit FBXImportCacheFile FBXImportFrameRate FBXImportFillTimeline