ExportObjectRenderArchive
 
 
 

ExportObjectRenderArchive

Introduced

v7.0

Description

Exports a sequence of frames from the specified passes, or the current pass if none specified. The render archive can subsequently then be used by a standalone version of the rendering engine that exported it.

This command can optionally accept a start frame and an end frame to render to override the pass settings. If no start frame or end frame is provided the command uses the default settings from the pass (which can be either a sequence or a set of frames).

Scripting Syntax

ExportObjectRenderArchive( [InputObj], FileName, [StartFrame], [EndFrame], [StepFrame], [MultiFrame], [DisplayProxy] );

Parameters

Parameter Type Description
InputObj String Passes to export

Default Value: Current pass

FileName String File to save.
StartFrame Number Start frame for the export

Default Value: Pass Settings

EndFrame Number End frame for the export

Default Value: Pass Settings

StepFrame Number Frame step increment for the export

Default Value: Pass Settings

MultiFrame Boolean True to embed all frames into a single archive file

Default Value: False

DisplayProxy Boolean True to display proxy

Default Value: True

Examples

VBScript Example

'
'       This example creates a cone with some animation on it and then
'       uses the default pass to export out every other frame.
'
' Create a new scene with only 6 frames 
NewScene , false
SetValue "PlayControl.Out", 6
' Add a cone with some animation
Set oCone = CreatePrim( "Cone", "MeshSurface" )
SaveKey oCone & ".kine.local.posx," _
        & oCone & ".kine.local.posy," _
        & oCone & ".kine.local.posz", _
        1
SetValue "PlayControl.Key", 6
SetValue "PlayControl.Current", 6
Translate oCone, _
        6.94824213992454, _
        2.46082959410157, _
        -0.246082959410157, _
        siRelative, _
        siView, _
        siObj, _
        siXYZ
SaveKey oCone & ".kine.local.posx," _
        & oCone & ".kine.local.posy," _
        & oCone & ".kine.local.posz", _
        6
' Render the default pass from frame 1 to frame 6 with a step of 2
ExportRenderArchive "Passes.Default_Pass", 1, 6, 2

See Also

ExportRenderArchiveFrameSet ExportRenderArchiveAllPasses