v6.0
Exports all passes in the scene to render archives. The render archives can subsequently then be used by a standalone version of the rendering engine that exported it.
ExportRenderArchiveAllPasses( [Passes] ); |
| Parameter | Type | Description |
|---|---|---|
| Passes | String | Passes to render
Default Value: all passes |
'
' This example creates a cone with some animation on it and then exports
' all passes to an archive.
'
' Create a new scene
NewScene , false
' Add a cone with some animation
Set oCone = CreatePrim( "Cone", "MeshSurface" )
SaveKey oCone & ".kine.local.posx," _
& oCone & ".kine.local.posy," _
& oCone & ".kine.local.posz", _
1
SetValue "PlayControl.Key", 100
SetValue "PlayControl.Current", 100
Translate oCone, _
6.94824213992454, _
2.46082959410157, _
-0.246082959410157, _
siRelative, _
siView, _
siObj, _
siXYZ
SaveKey oCone & ".kine.local.posx," _
& oCone & ".kine.local.posy," _
& oCone & ".kine.local.posz", _
5
' Export all passes as render archives
ExportRenderArchiveAllPasses
|