Creates a spine between two objects that represent the chest
(top) and the hip (bottom). When you run the command, it prompts
the user to pick the chest and hip objects. After the picking
session, a dialog box appears asking about the number of vertebrae
for the spine and whether they should be represented by polygon
mesh or implicit cubes.
Alternatively, you can supply this information to the command to
create the spine automatically.
oReturn = CreateSpine( [Hip], [Chest], [NumVertebrae], [ImplicitVertebrae], [Interactive] ); |
Returns a Property representing the spine control.
Parameter | Type | Description |
---|---|---|
Hip | String | Hip object
Default Value: Currently selected object |
Chest | String | Chest object
Default Value: Currently selected object |
NumVertebrae | Integer | Number of vertebrae to create.
Default Value: 3 |
ImplicitVertebrae | Boolean | Make the vertebrae an implicit cube instead of a polygon mesh
cube.
Default Value: False |
Interactive | Boolean | True to start a picking session to pick the Hip and Chest.
After the picking session, a user dialog appears to enter the
number of vertebrae required and whether to use implicit primitives
for the vertebrae objects.
Default Value: True |