v6.0
Creates a new RenderChannel. A render channel
is a container for renderable image data. Render channels can be
viewed in the render region and output with pass rendering by
creating a Framebuffer
object from it on a pass.
New render channels are added to the SceneRenderProperty
property which can be found under the pass container.
oString = CreateRenderChannel( Name, [Type] ); |
Returns a String containing the name of the newly created render channel.
Parameter | Type | Description |
---|---|---|
Name | String | Name of the new channel. It should begin with a letter and
contain only letters, numbers and the underscore character. Any
characters not conforming to this rule are converted to underscores
("_"). The converted name is returned by the command, if successful. |
Type | siRenderChannelType | The image channel type to use for the new render channel.
Default Value: siRenderChannelColorType |