v4.0
Adds a new texture layer on the input objects provided, connecting the specified shader to the layer. See AddTextureLayer for more details about layers.
oReturn = AddPresetTextureLayer( PresetObj, [InputObjs], [Name], [After], [Reference] ); |
Returns the new TextureLayer object, if one was created.
Parameter | Type | Description |
---|---|---|
PresetObj | String | One of the Shader Presets representing the shader to attach |
InputObjs | String | List of containers (shaders
or materials) to which to add the texture layer. Note that all
containers must currently be contained in a single render tree.
Default Value: Current selection. |
Name | String | Name to use for the new layer. If an existing layer is being passed in, then this argument is ignored. |
After | Boolean | True to insert the new texture layer after the reference layer.
False to insert it before. If no reference layer, then True will
add at the end of the container's list, False will add it at the
start.
Default Value: True |
Reference | String or object | Reference texture layer, to indicate where the newly-added layer should be located in the stack. The layer will be inserted adjacent to (before or after) the reference layer. If not specified, then the new layer will be added at the beginning or the end, depending on the value of the "After" argument. |
' Create a sphere, add a default material and texture projection NewScene , false set oSphere = CreatePrim("Sphere", "MeshSurface") ApplyShader , , , , siLetLocalMaterialsOverlap CreateProjection oSphere, siTxtPlanarXY, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection" ' Add a new layer with an image shader Dim oLayer set oLayer = AddPresetTextureLayer("Image", oSphere.material & ".Phong") logmessage "Created Layer " & oLayer ' Add the diffuse port to the layer AddTextureLayerPorts oLayer, oSphere.material & ".Phong.diffuse" ' Add a layer with a cell shader set oLayer = AddPresetTextureLayer("Cell", oSphere.material & ".Phong") logmessage "Created Layer " & oLayer ' Make the cell shader's effect more pronounced SetValue oLayer & ".weight", 1 ' Add the ambient port to the layer AddTextureLayerPorts oLayer, oSphere.material & ".Phong.ambient" '------------------------- ' Output of script: ' 'INFO : "Created Layer Sources.DefaultLib.Material.Phong.Image_Layer" 'INFO : "Created Layer Sources.DefaultLib.Material.Phong.Cell_Layer" ' ' If you open the texture layer editor, you will find there are two layers, an Image layer ' affecting the diffuse component and a Cell shader affecting the ambient component. ' Rendering the sphere will give the sphere with an image, with a cell pattern on top. '------------------------- |
AddTextureLayer RemoveTextureLayers MoveTextureLayers AddTextureLayerPorts AddImageTextureLayer AddClipTextureLayer BlendInTextureLayers Shader.CreateTextureLayer Shader.AddSharedTextureLayer Material.CreateTextureLayer Material.AddSharedTextureLayer