v4.0
Adds a new texture layer on the input objects provided,
connecting the existing clip or source. See AddTextureLayer for more details about
layers.
If a source is provided, a clip is automatically created and
connected.
oReturn = AddClipTextureLayer( Clip, [InputObjs], [Name], [After], [Reference] ); |
Returns the new TextureLayer object, if one was created.
Parameter | Type | Description |
---|---|---|
Clip | String | Clip (or source) to attach to the newly created layer. |
InputObjs | String | List of containers (shaders
or materials) to which to add the texture layer. Note that all
containers must currently be contained in a single render tree.
Default Value: Current selection. |
Name | String | Name to use for the new layer. If an existing layer is being passed in, then this argument is ignored. |
After | Boolean | True to insert the new texture layer after the reference layer.
False to insert it before. If no reference layer, then True will
add at the end of the container's list, False will add it at the
start.
Default Value: True |
Reference | String or object | Reference texture layer, to indicate where the newly-added layer should be located in the stack. The layer will be inserted adjacent to (before or after) the reference layer. If not specified, then the new layer will be added at the beginning or the end, depending on the value of the "After" argument. |
' Create a sphere, add a default material and texture projection NewScene , false set oSphere = CreatePrim("Sphere", "MeshSurface") ApplyShader , , , , siLetLocalMaterialsOverlap CreateProjection oSphere, siTxtPlanarXY, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection" ' Create a new clip Dim oSourceObj, ImageFile ImageFile = Application.InstallationPath( siFactoryPath ) & "/Data/XSI_SAMPLES/Pictures/xsilogo.jpg" SIAddImageSource ImageFile, "XSIlogo", oSourceObj ' Now create an image clip from the image source. Dim oClipObj set oClipObj = AddImageClip( oSourceObj, "XSIlogo_Clip" ) ' Add a new layer with the provided image. Dim oLayer set oLayer = AddClipTextureLayer(oClipObj, oSphere.material & ".Phong") logmessage "Created Layer " & oLayer ' Add the diffuse port to the layer AddTextureLayerPorts oLayer, oSphere.material & ".Phong.diffuse" ' If we provide a source, a clip is automatically created. set oLayer = AddClipTextureLayer(oSourceObj, oSphere.material & ".Phong") logmessage "Created Layer " & oLayer ' Add the transparency port to the layer AddTextureLayerPorts oLayer, oSphere.material & ".Phong.specular" '------------------------- ' Output of script: ' 'INFO : "Created Layer Sources.DefaultLib.Material.Phong.XSIlogo_Clip_Layer" 'INFO : "Created Layer Sources.DefaultLib.Material.Phong.XSIlogo_Layer" ' ' If you open the texture layer editor, you will find there are two layers, one affecting ' the diffuse component and the other the transparency component of the Phong shader. '------------------------- |
AddTextureLayer RemoveTextureLayers MoveTextureLayers AddTextureLayerPorts AddImageTextureLayer AddPresetTextureLayer BlendInTextureLayers Shader.CreateTextureLayer Shader.AddSharedTextureLayer Material.CreateTextureLayer Material.AddSharedTextureLayer