This example produces the following UI:
function XSILoadPlugin( in_reg ) { in_reg.Author = "SDK Documentation"; in_reg.Name = "LayoutTests"; in_reg.Major = 1; in_reg.Minor = 0; in_reg.RegisterShader("NoLayoutEx", 1, 0); return true; } function LayoutTests_NoLayoutEx_1_0_DefineInfo( in_ctxt ) { in_ctxt.SetAttribute("Category", "Test Shaders/Layout@700"); return true; } function LayoutTests_NoLayoutEx_1_0_Define( in_ctxt ) { var oShaderDef = in_ctxt.GetAttribute("Definition"); oShaderDef.AddShaderFamily(siShaderFamilyTexture); // Add 2 input parameters as connectable ports var oInputParamsContainer = oShaderDef.InputParamDefs; var oPDefOptions = XSIFactory.CreateShaderParamDefOptions(); oPDefOptions.SetTexturable(true); oPDefOptions.SetInspectable(false); oInputParamsContainer.AddParamDef("port1", siShaderDataTypeColor4, oPDefOptions); oInputParamsContainer.AddParamDef("port2", siShaderDataTypeInteger, oPDefOptions); // Add 2 input parameters on property page oPDefOptions.SetTexturable(false); oPDefOptions.SetInspectable(true); oInputParamsContainer.AddParamDef("param1", siShaderDataTypeString, oPDefOptions); oInputParamsContainer.AddParamDef("param2", siShaderDataTypeBoolean, oPDefOptions); // Add 1 input parameters that won't appear in UI oPDefOptions.SetInspectable(false); oInputParamsContainer.AddParamDef("uiless", siShaderDataTypeScalar, oPDefOptions); // Add the output color var oOutputParamsContainer = oShaderDef.OutputParamDefs; oOutputParamsContainer.AddParamDef("out", siShaderDataTypeColor4, oPDefOptions); // Add renderer info return true; }
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