Parameter definitions are stored in a special container represented as a ShaderParamDefContainer or ShaderParamDefContainer. On the ShaderDef or ShaderDef there is one ShaderParamDefContainer for input parameter definitions and another for outputs. In addition, when you create a parameter definition of type structure, its members are also stored in a ShaderParamDefContainer.
To get the ShaderParamDefContainer for ... |
... use this access member |
---|---|
input parameters |
ShaderDef.InputParamDefs or ShaderDef::GetInputParamDefs |
output parameters |
ShaderDef.OutputParamDefs or ShaderDef::GetOutputParamDefs |
structure parameter members |
StructParamDef.SubParamDefs or StructParamDef::GetSubParamDefs |
From the ShaderParamDefContainer on an instantiated shader, you can access its collection of parameter definitions via the ShaderParamDefContainer.Definitions or ShaderParamDefContainer::GetDefinitions member, or to a specific member via the ShaderParamDefContainer.GetParamDefByName or ShaderParamDefContainer::GetParamDefByName method:
# Iterating over all input parameter definitions to find a struct containing a # member parameter definition called "mute" oInputParamsContainer = oShaderDef.InputParamDefs for oParamDef in oInputParamsContainer.Definitions : if (oParamDef.IsStructure) : oStructSubParamDefs = oParamDef.SubParamDefs oMuteParamDef = oStructSubParamDefs.GetParamDefByName("mute") Application.LogMessage("Found struct member paramdef called %s" % oMuteParamDef.DisplayName)
Because plug-in based shader definitions are only populated when instantiated, you must instantiate a shader (for example, via scripting using the CreateShaderFromProgID command) before any ShaderParamDefContainers or ShaderParamDefContainers can return a list of parameter definitions.
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