The best way to get started developing a self-installing plug-in is to use one of the Softimage SDK wizards to generate the initial code for your plug-in.
For C++ and C#, the wizards also generate a Visual Studio 2008 or Visual Studio 2010 project (.vcproj/.vcxproj), a Visual C++ project (.dsp), and a GNUMakefile.
There are specific wizards for operators, commands, properties, events, filters, and shaders.
In the Plug-in Name box, type a name for the plug-in.
The first character in a plug-in name should be a letter. Subsequent characters can be letters, numbers, underscore (_) characters, or spaces.
If you include spaces in the plug-in name, the wizard replaces the spaces with underscores when it creates the plug-in file.
In the Script Language list, click the language you want to generate.
Click OK to generate the code and open the generated file in a scripteditor.
If you selected a scripting language, the wizard also loads the plug-in. If you generated C++, you'll have to build the plug-in first.
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