DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.
Shader Type: Conversion (Tool)
Converts the color output of one shader to vector information. Commonly used to make an image or texture drive a displacement map (vector input). By default, the shader uses the red channel to drive the X axis, the green channel to drive the Y axis, and the blue channel to drive the Z axis. By default, the alpha channel doesn't contribute to the conversion.
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