Color2vector

 
 
 

DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.

| Render Tree Usage

Shader Type: Conversion (Tool)

Output: Vector value

NoteThis shader is no longer supported. Scenes using it will still load, but it is recommended that you use the newer Color To Vector shader.

Converts the color output of one shader to vector information. Commonly used to make an image or texture drive a displacement map (vector input). By default, the shader uses the red channel to drive the X axis, the green channel to drive the Y axis, and the blue channel to drive the Z axis. By default, the alpha channel doesn't contribute to the conversion.

Name

The shader's name. Enter any name you like, or leave the default.

Color Input

Defines the input color to convert to a vector value. This can also be an image or texture.

Red, Green, Blue, Alpha Channels

Defines how each of the red, green, blue, and alpha channels are converted to vector values. Each channel can be set to have No Contribution or to use its value to Put its contribution to a specific axis, X, Y, or Z.

Math Operation

Controls how all of the channels values affect an axis. You can use the following basic math functions: Add, Subtract, Multiply, and Replace.

Render Tree Usage

This shader is simply placed between a Color output and a Vector input in order for the two values to connect.

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