Category: Processing > Conversion
Converts the color output of one shader to vector information. This shader is commonly used to make an image or texture drive a displacement map (vector input). By default, the shader uses the red channel to drive the X axis, the green channel to drive the Y axis, and the blue channel to drive the Z axis. By default, the alpha channel doesn't contribute to the conversion.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License