Attractor Property Editor


To create an attractor control object: Choose Get Force Attractor from the Simulate or Hair toolbar, or choose Get Primitive Control Object Attractor from the other toolbars.

To redisplay this property editor: Select the attractor object and press Enter.

An Attractor force simulates the effect of electro-magnetism in both positive and negative directions to attract and repel ICE particles, rigid bodies, and hair.

The Attractor force has no effect on Soft body, or Cloth simulations.

For more information on forces in general, see Forces [ Simulation and Effects].

To use this force in an ICE tree, see Creating and Applying ICE Forces to ICE Simulations [ICE Guide].

Size of sphere is determined by the Range value when Local is selected.


The name of the force effect


Toggles on/off the force effect.



Sets the strength of the attractor effect. Positive values repel while negative values attract.



Select this option to have the attractor force affect only simulated objects that fall within the Range that you specify (see below).

If you don't select this option, all simulated objects are affected by the attractor force (global).


Sets the range in Softimage units at which the magnetic field will have an effect on simulated objects.

This control is available only when Local is selected.


Allows you to have the maximum force at the center and minimum at the edges, or the reverse (with negative values) with minimum force at the center and maximum at the edges.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License