Update Animation State Transition

 
 
 

Categories

Description

You can use this node internally in the Animation Blending Core compound. This node updates Animation State loops and calculates blend parameters, if it is needed, when one state transits to another. Animation State parameters are used to update state loop position. When transition from source state to target is completed, then target state becomes source state until another target state is not defined. Parameters of the transition are defined by the Define State Transition node.

Parameters

Reference

Reference to simulation Point_Cloud

Current State

Defines the name of the target animation state. Transition starts when current state differs from the state used in the previous frame.

Level

This sets the name of context of state transition update. Current state of transition is stored at specific context. Contexts with different names are isolated with each other.

Ports

Inputs

In Name

Name of the simulation Point_Cloud.

Outputs

Update

Execute port to update transition between states

Out Name

Output name of the simulation Point_Cloud

Source State

Name of the source state in transition. If transition is not completed, then it contains the previous state name. Otherwise, it contains the target (defined by the Current State port) state name.

Loop From

Loop the position of source state in transition

Target State

Name of the target state in transition. If the transition is not completed, then it contains the target (defined by the Current State port) state name.

Loop To

Loop the position of target state in transition

State Blend

Defines how the source state is blended with the target state. A value of 0 means that the Source state is used entirely. 1 means that the Target state is used entirely.

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