Description
You can use this node internally in the compound. This node updates Animation State loops and calculates blend parameters, if it is needed, when one state transits
to another. Animation State parameters are used to update state loop position. When transition from source state to target
is completed, then target state becomes source state until another target state is not defined. Parameters of the transition
are defined by the node.
Parameters
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Reference to simulation Point_Cloud
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Defines the name of the target animation state. Transition starts when current state differs from the state used in the previous
frame.
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This sets the name of context of state transition update. Current state of transition is stored at specific context. Contexts
with different names are isolated with each other.
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Ports
Inputs
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Name of the simulation Point_Cloud.
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Outputs
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Execute port to update transition between states
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Output name of the simulation Point_Cloud
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Name of the source state in transition. If transition is not completed, then it contains the previous state name. Otherwise,
it contains the target (defined by the Current State port) state name.
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Loop the position of source state in transition
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Name of the target state in transition. If the transition is not completed, then it contains the target (defined by the Current
State port) state name.
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Loop the position of target state in transition
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Defines how the source state is blended with the target state. A value of 0 means that the Source state is used entirely.
1 means that the Target state is used entirely.
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