Description
This node provides different modes to define the Animation State parameters, according to the input value. Therefore, the
weights for the different referenced animations and the playback speed are set.
You need to always use this node in combination with the Set Animation State node parameters.
Parameters
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— Depending on the input, a blending of the different referenced animations is played back. An input value of 0 means that
only the first referenced animation is played back. An input value of 0.3 means the first animation is interpolated with the
second one on a ratio of 0.3 to 0.7. Any higher values provide a blending a blending between two animations.
In this mode, the Speed is always set to 1, so the animations are played back in the original recorded velocity.
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— The velocity of an actor is expected as input value. According to this value, the playback speed of the animations is adjusted
accordingly to stride length of the animations. Also, the blending between the different kind of walking is done accordingly
to the velocity of the actor.
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String value representing the name of the Animation State. If set to Default, then the solving is done for the Animation State that is defined by the Define Animation State node to
which this node is connected to.
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Ports
Inputs
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Name of the simulation Point_Cloud
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Outputs
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Output string value representing the name of the Animation State
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Out name of the simulation Point_Cloud
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Array of scalar values representing the weight of each animation used for the Animation State
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Playback speed of the Animation State
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