This shader gets ICE attributes of the Color or 4D vector data type created in an ICE tree. To use this shader, you must first make sure that the object or its components have the appropriate attribute created for it in an ICE tree.
For general information, see Bringing ICE Data into the Render Tree with Attribute Shaders.
Plugs into any port on a shader that supports Color data, such as the input ports on the Particle Gradient or a Fractal or Cell Scalar shader.
For an example of using the Color Attribute shader for instanced geometry on particles, see Using the ICE Particle Color in the Render Tree.
When you plug this shader into ports that only accept scalar values, a Color to Scalar converter node is automatically created to convert the values.
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