| General | Component Display | Time Display Format | Color Management
Various performance options and preferences for display.
To display: Choose File Preferences and click Display.
Update All Views During Interaction |
Causes all viewpoint views to update simultaneously each time you modify an element in the scene. When on, this feature reduces the speed at which the scene updates. When off, the view you are interacting with gets refresh priority and the refresh of the other viewport views will lag behind. |
Enable View Frustum Culling for New Scenes |
Activates the View Frustum Culling option by default, in new scenes. This improves the display speed by drawing only the objects within the camera's field of view. |
Sync Redraw to Display (v-sync) |
Tries to turn the v-sync option for your display driver off (default) or on. Disabling v-sync improves playback performance, but can result in minor visual artifacts if the frame changes during a screen redraw. This option is available on Windows systems only, and does not work with all display cards and drivers. If it is not available, your driver does not support the necessary extensions. You should assume that v-sync is on. If this preference does not correspond with the information displayed when showing frame rates in the viewports, then your driver is overriding application settings. In your driver's settings, you should set v-sync to "application controlled" (or equivalent). If you like, you can turn off the sync on or off display by deselecting the Show Vertical Sync (v-sync) Status in Frame Rate option on the Playback Info tab of the Objects. Note that if Softimage detects an NVIDIA GeForce-based video card, the Sync Redraw to Display (v-sync) preference is ignored: Softimage will not attempt to switch the video card's v-sync on or off regardless of the preference or environment settings. If you are experiencing problems with other cards that you think may be related to vertical sync, you can set the XSI_NO_VSYNC environment variable. See Environment Variables [Advanced Setup and Configuration]. |
Optimize Hardware View Clipping |
When View Frustum Culling is activated, objects that fall entirely within the camera's field of view are drawn with hardware clipping planes disabled. |
Don't Recompute Mesh Normals |
Does not recompute the normals of polygon mesh objects when updating. This speeds up playback but may cause visual artifacts. |
Advanced Hardware Particle Display |
Activates hardware optimizations for displaying particles. Turn this off if you experience problems with particle display. |
Allow Approximate Operators |
Uses approximate envelope deformations in the 3D views to increase performance during interaction and playback. With standard enveloping, the geometry is deformed and then the new normals are computed. With approximate enveloping, both the geometry and the normals are deformed. There are other performance enhancements as well, so the result can be faster even in wireframe display. Standard enveloping is always used when rendering, including in the render region. This means that the shading can be different between the rendered result and the display in the 3D views. The following limitations apply:
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Enable View Headlight for New Scenes |
When activated, new scenes have the Headlight, as configured in the Camera Display Options, activated by default. |
Highlight Property Set Owners |
Objects whose properties are currently displayed in open property editors are highlighted in the viewports. |
Use Coarse Step By Default for Interaction and Playback |
The UV coordinates of NURBS type objects are displayed in coarse mode (only one step is calculated and displayed between knots). |
Enable On-screen Editing of Custom "DisplayInfo" Parameters |
Allows on-screen editing of custom and proxy parameters displayed in 3D views (that is, when there is a custom parameter set whose name begins with "DisplayInfo"). When this option is on, you can:
The color of the animation icon indicates the following information:
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Font |
Specifies a typeface to use when displaying parameters and values in 3D views (that is, when there is a custom parameter set whose name begins with "DisplayInfo"). Type the name of a font that is installed on your computer. On Windows, you can use any installed font, including TrueType and OpenType (*.ttf). On Linux, you require a corresponding .bdf file. Softimage looks for fonts in your $MWHOME/fonts directory. |
Font Size |
Specifies the size of type in points to use when displaying parameters and values in 3D views. This option is available only if you have set a non-default font above. |
Clip Drawing to Camera Film Gate |
Clips the scene image to display only what's within the film gates when viewing from a camera view in a viewport or Object view. When this option is off, the scene image continues into the film gates. You can then change the film gate color and level of transparency using the Film Gate sliders in the Scene Colors Property Editor. See Film Gates in Camera Views [Viewing and Playback] for more information. |
Start with maximized Viewport B when New Scene |
Shows the camera view (viewport B) maximized when you start a new scene. If this option is off, new scenes show all four viewports (Top, Front, Left, and Camera) by default. |
Enable |
Enables High Quality display mode in the viewports. See Configuring the High Quality View. Turning this off disables High Quality mode for all viewports in all scenes, overriding the viewports' individual settings in their Camera Display properties. When it is disabled, viewports use a simple OpenGL display mode when High Quality is chosen. You can also completely disable High Quality mode using the XSI_DISABLE_HIGH_QUALITY_VIEWPORT_PASSES environment variable. See Environment Variables. |
Shader Profile |
The shader profile to use for High Quality display mode. The default setting Latest automatically queries your graphic card and driver for its capabilities. You can choose another option if you need to use a specific profile, or if you experience problems that might be caused by your driver misreporting its capabilities. Most recent ATI cards should support Latest and Multi-vendor GLSL. Most recent NVIDIA cards should support all available profiles. |
High Quality Viewport Defaults
You can turn on the display of polynode bisectors on the Components tab of the Camera Visibility property editor.
These options are not available if you have selected Custom frame rate as the Frame Format.
The color management display preference stores a global lookup table that can be built from values in a gamma LUT file or from RGB gamma values specified using the Gamma Values sliders on this property page.
This preference allows you to enable display-only gamma correction in render regions, shaderballs, render previews, as well as in most of the color control widgets throughout Softimage. This preference does not actually modify the image's pixel values.
The color management display preference is set per computer display and it is not persisted with the scene. You have to set the preference for each computer that needs to perform gamma correction.
For more information about the various ways you can do gamma correction in Softimage, see Displaying and Rendering Gamma Correction [Data Management].
Render Regions and Viewports |
Applies the gamma correction specified by the Source option to render regions, as well as to viewports in High Quality display mode. |
Render Pass and Preview |
Applies the gamma correction specified by the Source option to render passes and render previews. |
Shader Balls |
Applies the gamma correction specified by the Source option to shaderballs. |
UI Widgets |
Applies the gamma correction specified by the Source option to color widgets. The color controls allow you to toggle back and forth between the regular and gamma corrected display without affecting the global gamma correction preference setting. |
FX Viewers |
Applies the gamma correction specified by the Source option to the Fx Viewer. You can override this in the Fx Viewer's preferences. |
The Source From LUT File option supports various LUT file types when applying a gamma correction to images for proper viewing on the target medium.
The Source From Gamma Values option performs the gamma correction using values set with the RGB Gamma Values sliders.
These options appear only when Source is set to From LUT File.