HSVA Combine

 
 
 

| RGBA Combine

Category: Processing > Color Channels

Shader Family: Texture

Output: Color

Combines four color channels (Hue, Saturation, Value, and Alpha) and creates a color in HSV space. The color is then converted to an RGBA color.

NoteColor modifications in HSV or HLS space are not compatible with unclamped color values in floating-point (HDR) images.

Name

The shader's name. Enter any name you like, or leave the default.

Hue Channel

Defines the Hue input to be combined.

Saturation Channel

Defines the Saturation input to be combined.

Value Channel

Defines the Value input to be combined.

Alpha Channel

Defines the Alpha input to be combined.

Render Tree Usage

Used to combine several inputs and treat each one as a component of an HSVA output value. You can connect a material or texture into any one or all of the inputs. The output can be used to drive any color input parameter (diffuse, transparency, etc.)