Category: Texture Generators
Shader Family: Texture
Output: Scalar
Creates a vein-like scalar texture space that you can apply to an object. This texture generator is based on a coordinate
input. You can control the vein thickness, complexity, and other visual styles. You can also animate this shader using the
Time parameter.
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The shader's name. Enter any name you like, or leave the default.
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Defines the U, V, and Z texture coordinates.
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Defines the veins' thickness.
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Defines how complex and convoluted the curves of the veins will be. A low value (1-3) give thick, flowing curves; a high value
gives chaotic and choppy curves. (Higher values take longer to render.)
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Defines the falloff region around the veins.
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Defines the falloff between the vein and the falloff region defined in the Falloff parameter. A value of 0 causes no noticeable
step between the two regions; a higher value creates a definite transition.
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Defines the overall scaling of the intensity effect.
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Animates the texture by defining the current time.
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Render Tree Usage
Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that
can be used as an Intensity value, a Scale value, or to drive any scalar surface shader parameter (IOR, Bumpmap Factor, etc.).
Connect a Texture Space Controller shader to drive the Coordinate value of this shader.