Specifies the type of hardware rendering to use when rendering your passes. For all hardware rendering modes:
Frames are rendered in accordance with the output options set in the Scene and Current Pass render options.
All scene elements displayed in the 3D views are rendered, except for reference objects like the grid and axes.
To display (do one of the following):
The Render Manager > Hardware Renderer (Global Renderer)
The Render Manager > (expand a pass) > Hardware Renderer
Set a current pass and choose Render Render Renderer Options from the Render toolbar.
Render Type |
Bounding box: outputs to file the OpenGL rendered scene as seen in Bounding Box display mode. Wireframe: outputs to file the OpenGL rendered scene as seen in Wireframe display mode. Depth Cue: outputs to file the OpenGL rendered scene as seen in Depth Cue display mode. Hidden-line removal: outputs to file the OpenGL rendered scene as seen in Hidden-Line Removal display mode. Constant: outputs to file the OpenGL rendered scene as seen in Constant display mode. Shaded: outputs to file the OpenGL rendered scene as seen in Shaded display mode. Textured: outputs to file the OpenGL rendered scene as seen in Textured display mode. Textured Decal: outputs to file the OpenGL rendered scene as seen in Textured Decal display mode. High Quality outputs to file the OpenGL rendered scene as seen in High Quality display mode. For more information about how to control this mode, see Configuring the High Quality View. DirectX9: outputs to file the DirectX rendered scene as seen in Realtime Shaders DirectX9 display mode. OpenGL: outputs to file the OpenGL rendered scene as seen in Realtime Shaders OpenGL display mode. |
Background |
Overrides the 3D views' current background color, as defined in the Scene Colors property editor (see Setting Scene Colors [Viewing and Playback] for details). Use the RGBA sliders to set the new background color. Note: Only the rendered images uses this background color. The 3D views' background color is unaffected. |