The Generalized Attribute Transfer Operator transfers clusters and attributes from any set of input objects to a target object. This is useful for transferring texture UVs, envelope weighting, and other data between objects that don't share a modeling relation, such as high and low-resolution versions of the same character. Components are mapped based on their proximity in 3D space, so the transfer works best if the objects are similar in size and shape.
To apply: Select the target polygon mesh or NURBS surface object, then choose Get Property Transfer Attributes from any toolbar and pick one or more source objects.
To redisplay: Select the target object, click the Selection button on the Select panel, then click the Gator icon.
Sets the connection point from which the operator reads to the top of the specified construction region of the input objects. For example, if this is set to Modeling, the operator reads the geometry and other attributes from the top of the inputs' Modeling region and ignores he effect of operators above it. If it is set to Secondary Shape (Result), it reads from the top of the inputs' entire stack, taking all operators into account.
Materials, UVs, VertexColors, WeightMaps |
Transfers clusters and cluster properties from the input objects to the target object. All cluster properties of the following types are transferred: materials, texture UVs, color at vertices properties, user normals, and property weight maps (but not envelope weights). Similar cluster properties on different objects are automatically merged if Softimage determines that it is safe to do so. |
Shape Animation, Envelope Weights |
Transfers envelope weights and shapes. Envelope clusters on separate objects are always merged, but shape sources are not. Shape clips and weights are duplicated. |
Envelope |
Turn this off to disable the transfer of envelopes when the corresponding Transfer button is pressed. |
Edit Transfer |
Allows you to manually transfer, merge, and remove clusters and cluster properties. See Transferring Attributes Manually [Modeling and Deformation Basics]. |