Dice Polygons Op Property Editor

 
 
 

Subdivides polygons by adding edges at regular intervals along one or more perpendicular planes.

To apply: Select one or more polygon mesh objects, polygon clusters, or polygons and choose Modify Poly. Mesh Dice Polygons from the Model toolbar.

To redisplay: Select the diced object, click the Selection button on the Select panel, then click the Dice Polygons Op icon.

Style

Selects the axes to cut along. The result is a crisscross pattern across the Z = 0 plane (XY), X = 0 plane (YZ), Y = 0 plane (XZ), or all planes (XYZ).

Frame

Determines which set of axes to use:

  • Global uses the scene origin as reference.

  • Local Object uses the object's own center as reference.

  • Local Component uses the local reference frame of the affected polygons. The local reference frame can be based on each individual polygon, each group of adjacent polygons, or all selected polygons, depending the Merge parameter. Local Component has no effect if you diced an object instead of components.

Merge

Determines how the components are diced:

  • None dices each polygon separately.

  • Adjacent Polygons performs one dice operation on each group of connected polygons.

  • All performs a single dice operation on all polygons together, whether or not they are connected.

Number of Slices X, Y, Z

Sets the number of slices in each direction. The slices are spaced so that they evenly divide the bounding box with respect to the reference set by the Frame parameter. These sliders are not available when Grid-like is on.

Grid-like

Uses equal spacing between slices in each direction. The required number of slices is calculated automatically.

Grid Size

The distance between slices when Grid-like is on. Values are in Softimage units.

Point Snap Tolerance

The minimum distance between a new point created by the dice operation and an existing point on the object. If the dice operation creates a point closer than this value, the point is moved to the existing point and welded. This prevents the dice operation from creating very small edges and polygons. As a result, some of the new edges are no longer exactly parallel to the cutting plane but no existing points gets moved.

Disconnect Edges

Creates pairs of opposing boundary edges. This results in disconnected islands of polygons.

Select Edge Loops

Selects all edges created by the dice operator.