Torus Property Editor

 
 
 

To get a torus, choose one of the commands on the Primitive menu. Polygon Mesh objects are composed of polygons joined at their edges and vertices. Surface objects are cubic NURBS patches. Implicit objects are non-renderable shapes that can be used, e.g., to define bounding volumes for envelopes, particles, etc.

To redisplay: Select the torus then press Enter and click the Torus tab.

Radius

Main

The major radius in SOFTIMAGE units.

Cross Section

The minor radius in SOFTIMAGE units.