Display Property Editor

 
 
 

Defines how individual objects are displayed in the 3D views.

By default, new objects inherit their Display property from the scene root, but you can override that by applying a Display property locally to an object or to a group, layer, or branch.

To apply: Select an object and choose Get Property Display.

To display: Click the object's Display node icon in an explorer.

Selected/Unselected, Near/Unselected, Far

Controls how the object is drawn under various conditions when it is selected, unselected and closer than the Near Distance threshold, or unselected and farther away.

To use the settings defined here, you must toggle off Override Object Properties in the Display Mode menu of a view.

Some display modes provide less detail and therefore speed up the refresh rate, while others provide more detail and as such require more time to redraw.

  • Static controls how the object is drawn when you are not interacting in the viewports.

  • Interaction controls how the object is drawn when you are zooming, orbiting, transforming, etc., interactively in the viewports.

  • Playback controls how the object is displayed when playing back animation.

Setting an option to Automatic uses the display mode specified in the Camera Display Property Editor.

Distance Threshold

Near Distance

Defines the distance from the camera beyond which the object is considered to be "far."

XRay Surface Display

Opacity

Makes objects transparent in the 3D views. A value of 0 is fully transparent and 1 is fully opaque. Note that this affects viewing only and is not considered when rendering. For more information, see Making Objects Transparent [Viewing and Playback].

Wireframe Color

Color

Adjust the RGB sliders to set the wireframe color when an object is unselected. Click Clear to remove the wireframe color and inherit the setting from another source (scene default, branch, local, group, or layer).