Softimage ships with many sample MetaSL shaders from NVIDIA. There are a wide range of shaders from high-level phenomena such as thin glass, to low-level nodes for building custom shading trees. They can be found in the MetaSL category of the preset manager.
The following shaders are now available in Softimage:
Realtime > OpenGL > GLSL Actor Envelope shader compound
For information on the mental ray shaders, see the mental ray Documentation at www.autodesk.com/mentalray-help-2013-enu.
The Cell, Fabric, Flagstone, Marble, Rock, Snow, Terrain, and Wood procedural texture shaders have a new Type option:
The Cubic Mapping 6 shader has a new option Invert YZ to match the Softimage scene's global reference frame (Y-up instead of Z-up).
The Transformation parameter of the Environment shader is now texturable, so it can be driven by a connection such as from a Create Transform shader.
You can quickly pan by clicking and dragging on the background of the view with the middle mouse button. Middle-clicking on a node still branch-selects.
Automatically Deleting Unused Nodes in the Render Tree
There is a new option Automatically Delete Unused Nodes on Refresh in the Render Tree Preferences that automatically deletes unconnected shaders whenever you refresh or close the render tree.
There are a number of modifications to the texture editor: