| Front, Back, Left, Right, Top, Bottom | Render Tree Usage | Environment Blur (mia)
Category: Environment
Shader Family: Environment
Output: Color
Similar to the Spherical environment shader except it can map up to six textures on an infinite cube. This tool can be used
as a texture, environment, or lens shader.
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The shader's name. Enter any name you like, or leave the default.
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Matches the Softimage scene's global reference frame (Y-up instead of Z-up).
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Cube
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Defines the cube's center position in X, Y, and Z coordinates.
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Defines the cubes size in each of the 3 axes. The distances are measured form the cube's center, which is defined in the Cube
Position parameter.
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Front, Back, Left, Right, Top, Bottom
From each tab you can define a unique image; there's one tab for each side of the cube.
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Defines an image clip to use. Click to open a property page for the image clip currently being used. To retrieve a new clip, click and indicate whether you wish to create a new clip or create one from a source.
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Displays the selected image. You can right-click the image to access the Image Clip Property Editor. If the image is a sequence,
use the playback controls to play the sequence image.
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Render Tree Usage
This shader can only be connected to the material node's Environment parameter to create an environment map. To create reflection
maps, try using an Image shader and connecting it to the Reflection input of the surface shader.