Recalculates motion vectors for motion blur after polygonized meshes have been deformed. It works by getting the point velocities
of nearby particles in the input cloud.
To apply: See Recalculating Motion Blur After Polygonized Meshes Have Been Deformed [Polygon Modeling].
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The point cloud from which to read point velocities.
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The distance within which to retrieve the points.
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Specifies that we want the N closest points from the input position.
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The maximum number of points requested when the Enable Max Number Points option is turned on.
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A scaling factor for the calculated motion vector.
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