Recalculates motion vectors for motion blur after polygonized meshes have been deformed. It works by getting the point velocities
               of nearby particles in the input cloud.
            
            To apply: See Recalculating Motion Blur After Polygonized Meshes Have Been Deformed [Polygon Modeling].
            
            
               
                  
                     
                     
                  
                  
                     |   
                         | The point cloud from which to read point velocities. | 
                  
                     |   
                         | The distance within which to retrieve the points. | 
                  
                     |   
                         | Specifies that we want the N closest points from the input position. | 
                  
                     |   
                         | The maximum number of points requested when the Enable Max Number Points option is turned on. | 
                  
                     |   
                         | A scaling factor for the calculated motion vector. |