This compound emits a particle explosion of new particles when a trigger value is reached in a state system.
Plug its Execute on Trigger output into a Port on the ICETree node or into an Execute on Trigger port of a State compound,
if you're using a state system.
For more information, see Spawning Particles Upon Trigger [ICE Particle Simulations].
Tasks: Particles/Spawning
Output Ports: Execute_on_Trigger
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Toggles the activeness of this compound.
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Spawning Parameters
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The point cloud whose particles you want emitted when the original particles collide with an object. Use the Explorer button
to find the point cloud or enter its name in the text box.
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Name of the point cloud to which you're spawning.
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The number of particles you want to create (per second) when the trigger value is reached.
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Deletes the source particle from which the spawned particles are emitted.
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Toggles the continuous spawning of the spawned particles. If this is off, the particles spawn only once upon emission.
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Direction and Speed
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The spawned particles inherit the speed of the original particles from which they are spawned. If this value is 1, the speed
equals the speed value of the original particles.
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The Start and End Angles create the angle area in which the particles are spawned around the point of emission. Angle values
of 0 - 360 is the full rotation range.
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The End Angle of the angle area in which the spawned particles are emitted.
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Speed of the spawned particles in Softimage units per second.
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Set Initial Values
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Gives each State a unique ID so that the particles in that state can be easily identified. If there are two states that have
the same ID, only the state that is plugged in first into the State Machine will be evaluated.
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The particle attribute you are setting for the spawned particles.
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You can add an attribute here to change an aspect for the spawned particles, such as their Size, Mass, Shape, Orientation,
and so on. Enter the attribute name here or use the Explorer button to select the spawned point cloud's attribute name.
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Executes whatever compound is plugged in here at the time that the particles are spawned.
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