The ICE-based Sculpt deformation uses a weight map to move points along a their normals or another vector.
            
            To apply: See Sculpt [ICE Deformations].
            
             Tasks: Deformation/Effects
            
             Output Ports: Result
            
            
               
                  
                     
                     
                  
                  
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                         | Toggles the deformation on and off without affecting the values of other parameters. | 
                  
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                         | How far points are moved. This value is multiplied by the weight map's value at each point. | 
                  
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                         | Select the vector along which to move points: 
                            
                                uses the points' normals.
                               
                                and  use the objects local axes.
                               
                              Custom allows you to use the Custom Direction option below.
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                         | The vector along which to move points when  is "Custom", expressed in the object's local reference frame.
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               Smooth
               
 
               
                  
                     
                        
                        
                     
                     
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                            | The number of times to smooth the weight map's values. | 
                     
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                            | The amount of smoothing to apply on each iteration. |