Look At

 
 
 

Rotates an object to point at another object. This node should be plugged into an Add Constraints compound.

Category: Kinematics

Output Ports: Constraint

Mute

Deactivates the constraint.

Constrainee

The constrainee specified here must match the constrainee specified in the Add Constraints compound.

Constrainee In Name

A scene reference to prepend to Constrainee Reference to fully resolve the name.

Constrainee Reference

The object to constrain.

Constrainer

Constrainer In Name

A scene reference to prepend to Constrainer Reference to fully resolve the name.

Constrainer Reference

The constraining object.

Axis to Align

Specifies which axis to point at the constraining object.