This compound modifies the velocity vector so that particles flow along a curve's tangent.
Plug its Execute port into a Port on the ICETree node.
For more information, see ICE Particles Flowing Along a Curve [ICE Particle Simulations].
Tasks: Particles/Motion Control
Output Ports: Execute
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The amount that the particles are attracted to the curve.
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The curve along which the particles flow. Plug the curve's Value output into this port.
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Reverses the direction of particle flow along the curve.
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Toggles the activeness of the Cutoff Distance option.
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The maximum distance (in Softimage units) in which the particle will flow along the curve.
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This graph defines how the Weight value affects the particles over the distance from the curve.
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The method of controlling the particle speed along the curve:
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If you selected Set New Speed as the Speed Control, you can set the particle speed here. This is the number of Softimage units
the particle moves per second.
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Rotates the particles so that they point along the direction of movement along the curve.
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If you selected Align Particle, you must set the vector that is used to align the particles. The Y axis is typically the vector
that points along the length of a particle.
If you change your particle type to cone, you can see that the Y axis is the direction of the cone point. The X and Y axes
are the sideways axes.
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