When you specify an FBX file to import into Softimage, the Crosswalk FBX Import window opens where you can set the FBX import options. Note that geometry is always imported.
Choose File Crosswalk Import FBX. For more details, see Importing FBX [Data Management].
Add |
Imports all data from the FBX file into a new model which is named with the same name as the FBX file and placed under the scene root. The Add option works in a similar fashion to the Softimage scene merge, see Merging Scenes [Data Management]. |
Add and update animation |
Adds new elements from the FBX file to the Softimage scene, and updates the transformations and animation of elements that already exist in the scene. Other changes to existing elements are not supported. |
Update animation |
Updates the transformations and animation of elements that already exist in the scene from the FBX file. Other changes to existing elements are not supported. |
Import as Action Source |
Imports only the translation, rotation, and scaling animation and creates an action source. |
Import skeleton elements as nulls |
Converts all effectors and bones to nulls. See Skeleton Conversions [Data Management] for more details. Weighting on envelopes is not affected by this conversion. |
Keep XSI effectors |
Keeps all effectors as you created them. The import process keeps the effectors under the root node of its respective chain. This import option setting must match the export option setting. See Skeleton Conversions [Data Management] for more details. |
Show the Warnings and Errors dialog box |
Lets you enable or disable the display of the FBX Import/Export Warning Dialog Box that may appear during the import process. [Default is Enabled] |