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Controlling the Stretch with Spring Nets

 
 
 

Cloth deformation is controlled by a virtual "spring net." Springs are distributed onto the cloth surface and connect the vertices of the model according to a specific rule.

There are three different types of springs that constitute the spring net, each controlling a different kind of deformation:

This illustration shows how cloth is applied to NURBS surface objects:

Shear, Bend, and Stretch Resistance (Stiffness)

The elastic constant values associated with these springs are the Stiffness parameters found on the Cloth Property Editor. They define how soft or rigid a fabric is, such as the difference between silk and leather.

TipMost of these parameters are mappable (ones with a connection icon beside them), meaning that you can use weight and texture maps on them to modulate their value. For more information on this, see Parameter Maps [Data Management].

To help reduce that stretchy, "rubbery" look when a cloth drapes over an obstacle, use high values for all the Stiffness parameters. Low values (no resistance) allow the cloth to deform without resistance.

You can set the cloth's Initial Tension %, which gives an initial tension to the cloth by stretching or compressing the springs used to simulate the fabric.

And setting a Stretch Limit can help stabilize a cloth simulation.

   

Shear Resistance value of 1 on Silk cloth preset.

Shear Resistance value of 100 on Silk cloth preset.

   

Bend Resistance value of 1 on Silk cloth preset.

Bend Resistance value of 300 on Silk cloth preset.

   

Stretch Resistance value of 1 on Silk cloth preset.

Stretch Resistance value of 500 on Silk cloth preset.