Create Biped Guide

 
 
 

Creates a biped proportioning guide from which you can create a rig that fits your character.

For more information on how to use the biped guide, see Setting Up the Biped Guides [ Character Animation ].

To display: Choose either Create Character Biped Guide or Create Character Biped Dog Leg Guide from the Animate toolbar, or Get Primitive Model Biped - Guide or Biped Dog Leg Guide from any toolbar.

A

Biped guide: Set up its size and proportions to match your character, then create a rig for your character based on this guide.

B

Drag any of the red cubes to resize the different parts of the body. If you use symmetry, you can resize the limbs on both sides of the body at the same time

C

Drag any of the little cubes on the yellow splines to define the volume of the character's envelope (geometry).

D

Legs of biped dog leg guide. The biped dog leg guide is the same as the biped once except that it has 3-bone legs that are angled like an animal's.

Guide Style

Skeleton Structure and Volume

Creates a complete biped proportioning guide that also includes volume controls (displayed as yellow splines with small manipulator cubes) which you can use to help you define and visualize the body's volume.

When you later create the rig from this guide, these volume controls are used to define the volume as set on the Skin page of Make Biped or Biped Dog Leg (Rig).

Volume Controls Hidden

Creates a biped proportioning guide that includes, but hides, the yellow volume deform splines. Using the explorer, you can find the hidden controls in a group called DetailedGuide, under the guide's model.

Symmetry

Full Symmetry

Manipulates the corresponding control cube on the opposite side of the body in the same way that you manipulate the selected cube. This makes it quick and easy to set up matching proportions for both sides of the body at once.

Asymmetrical Upper Body/Lower Body

Allows each control cube on the upper/lower body to be manipulated independently from its opposite side.

No Symmetry

Allows all control cubes to be manipulated independently (no constraints between the controls on the opposite sides of the body).