Overview of the Syflex ICE Workflow

 
 
 

The following workflow shows an example of a basic cloth effect of a shirt being nailed to a torso at the waist. The same basic workflow can be applied to a curve object to create a Syflex Curve simulation.

1

Create the cloth geometry using a polygon mesh grid - see Creating the Cloth Geometry.

2

Create clusters on the cloth object for constraints (you can also use nulls) - see Syflex ICE Constraints.

3

Create one or more collision objects for the cloth - see Syflex ICE Collisions.

4

Create a simulated ICE tree for the cloth object - see Creating Syflex ICE Simulations.

5

Set basic cloth properties in the Syflex Cloth node. This includes the stiffness, shear, and bend, as well as the built-in gravity and damping forces - see Creating Syflex ICE Simulations.

This allows you to test the cloth stretching and speed of animation before the scene becomes to complex.

6

Set up collisions with objects and/or the cloth itself - see Syflex ICE Collisions.

7

Add forces to the ICE tree - see Syflex ICE Forces.

8

Create constraints on the cloth using clusters (or nulls) - see Syflex ICE Constraints.

9

Play the simulation - see Playing and Caching Syflex ICE Simulations.

Once you have an ICE tree set up, you can add other Syflex compounds or nodes, or use most ICE nodes as you would normally. See Task Tab - Syflex and the Syflex nodes in ICE Nodes for a description of each Syflex compound and node.