v4.0
Creates an object from a preset and optional preset family name.
Note: This method could return an invalid object in python, use XSIFactory.CreateObjectFromPreset2 instead.
SIObject XSIFactory.CreateObjectFromPreset( String Name, String family ); |
oReturn = XSIFactory.CreateObjectFromPreset( PresetName, [Family] ); |
Parameter | Type | Description |
---|---|---|
PresetName | String |
Name of the preset. Can be any value from the following preset lists:
Operator Presets,
Model Presets,
Pass Presets,
Primitive Presets,
Property Presets, or
Shader Presets Default Value: "" |
Family | String |
The name of the object's family; for example, "Operator" Default Value: If not specified then the first preset found matching the PresetName is used. |