v9.0 (2011)
Returns a Long number (see siCapabilities) which is a bitfield
of all the parameter's capabilities. For convenience, the texturable capability is exposed
directly as a property.
To set the texturable, inspectable, and animatable capabilities on the shader parameter definition,
you need to set them on the ShaderParamDefOptions object before calling the
ShaderParamDefContainer.AddParamDef or
ShaderParamDefContainer.AddArrayParamDef methods.
// get accessor Int32 rtn = ShaderParamDef.Capabilities; |