v9.0 (2011)
Returns or sets the name of the parser as a String. This is the name you specified for
the parser you created with the PluginRegistrar.RegisterShaderLanguageParser method.
It is used, along with the class name and version number, to create the shader definition's ProgID.
Note: See ShaderDef.ParserBased for a description of how shader definitions can be
created by parsing files with a specific shader language parser.
// get accessor String rtn = ShaderDef.Parser; // set accessor ShaderDef.Parser = String; |