Returns the minimum (signed) component value of this vector. Note that this is not the absolute minimum, but the signed minimum, so that a vector of x=10.0, y=-5.0, z=1.0 will return -5.0, not 1.0.
Double SIVector3.MinComponent(); |
oFloat = SIVector3.MinComponent(); |
Floating point value (minimum signed component value of this vector).
// Create 3D vectors. var v1 = XSIMath.CreateVector3( 10.0, -5.0, 1.0 ); // Note that this is actually a method, so it // takes the method syntax in JScript var min = v1.MinComponent(); Application.LogMessage( min ); // Expected result //INFO : -5 |