Right-multiplies this matrix by the matrix m and stores the result into this matrix: this = this . m
SIMatrix4.MulInPlace( SIMatrix4 in_pMatrix ); |
SIMatrix4.MulInPlace(); |
/* This example demonstrates how to multiply one 4x4 matrix by another and then save the product in the first matrix. */ var m1 = XSIMath.CreateMatrix4( 1.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 1.0 ); var m2 = XSIMath.CreateMatrix4( 4.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 1.0 ); m1.MulInPlace(m2); |