/*
This example demonstrates how to set up a 4x4 matrix,
invert it and then trap whether the inversion was
successful
*/
// Create 4x4 matrices
var aValues = new Array(
2.0, 3.0, 0.0, 0.0,
1.0, 4.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
);
var m1 = XSIMath.CreateMatrix4(aValues);
var m2 = XSIMath.CreateMatrix4();
// Make the second matrix the inversion of the first
if ( m2.InvertInPlace() ) {
Application.LogMessage( "Success :-D" );
} else {
Application.LogMessage( "Failure :-(" );
}
// Expected result:
// INFO : Success :-D |