Creates a group in the Model and then adds objects to the new Group.

C# Syntax

Group Model.AddGroup( Object in_pMembers, String in_bszName, Boolean in_bBranchMember );

Scripting Syntax

oReturn = Model.AddGroup( [Members], [Name], [BranchMember] );

Return Value



Parameter Type Description
Members X3DObjectCollection or SceneItem Members to add to the new group.
Name String Name of the new group.
BranchMember Boolean True to add new members as a branch members.

Default Value: False


VBScript Example

' This example demonstrates how to create a new sub model 
' under the scene root and add all the 3dobjects that are 
' under the scene root to this new model
NewScene , false
ActiveSceneRoot.AddModel ActiveSceneRoot.Children, "Sherman"